Friday, April 6, 2012

Star Trek RPG: Confessions Of A Gamer

I'm a gamer, and more importantly, I'm a role player. The very best occasions I've gaming are when I can slip into the persona of somebody else. To become a hero. Role playing games are produced to complete just that, to take us away from our regular situation and let us turn out to be some thing else.

And for most of that play these games, that's what we are searching for.
To me the very best part of any good game is the story, the plot. Why should I care about the heroes that I manage? What makes them more than just sprites or models on the screen?

That my friends, is the storyline that drives us, that which makes us find out what happens subsequent. And while every Star Trek RPG is different, they all share the exact exact same factor. They all are fixed in stone, no matter how numerous occasions you play them, each game only has one story that it tells and when it is told, it is more than. The character’s are developed exactly as somebody else has decided. The plot moves forward once they determine it is time and there is frequently little that you can do to alter that.

And in on-line gaming, its a whole lot worse. A small amount of developers set the storyline for countless players. And in each one I would invest some time reading the story and attempting to make it my personal. And after some time I would move on, when the game forced me to turn out to be the character that it wanted.

Then I stumbled across UFOP:Starbase 118, the Star Trek PBEM. A different kind of gaming experience. Right here the game is played by email, and everyone, from the newest Ensign towards the founding Admiral, is a part of the community. Right here the story and also the game are moved forward by everyone, not by the developers. You are in charge of your character and who you would like to become.

You are able to play the story that somebody else wrote for you...

I will be writing mine.

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